Many precarious platforms now telegraph when they're about to fall down.TNTs always explode nearby crates regardless of Crash's distance.Extra fruits have been added as hints above invisible platforms in the first game and after you hit the switch in Up The Creek. You can also slow down using the Circle button. Biplanes no longer snap back to a position parallel to the ground.An aiming reticle was added to biplane levels.Some bosses get cartoony symbols over them when they're vulnerable to let you know it's safe to attack them.This is a hint on how to reach the level Hot Coco. A bird can be seen flying into the alien sign post in Road Crash.Chase levels in the second game have a trail of green squares before each dash pad so you'll know when you're approaching them.The floor in Toxic Waste now has marks where the bouncing barrels will hit, making it much easier to position yourself accordingly.Boulders will also slow down if you're having trouble outrunning them, like in the second game. Taking notes from the sequels, the first game now gives you extra masks if you die too many times before reaching a checkpoint, then replaces certain crates with checkpoints if you're still having trouble.
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